Devlog #8: our own music and a comeback
Original tracks for every stage, with the boss theme changing the mood, and a new effect when a player comes back into the game.
ReadBeat 'em up · in development

Punches, kicks and fire on the streets of a city at night. An arcade-style side-scrolling brawler, solo or with a friend.
Launch trailer
The game
A side-scrolling brawler like the arcade classics, made today: big detailed sprites, scenes with depth, the city lights at night and a combat system built for combos.
All about the gameChains of hits, enemies kept in the air, wall bounces: the fighting rewards those who keep the rhythm.
Grab, knee, suplex. Seize enemies from behind too and hurl them into the others.
Simulated flames, not looping drawings: columns, blasts and enemies burning along their own outline.
Play with a friend on the same screen: each with their own colour, their own moves, their own super.
Kickstarter
A Stage 1 demo for backers, polls to pick enemies and bosses, your name in the game. See how it works.
The campaignFrom the blog
Original tracks for every stage, with the boss theme changing the mood, and a new effect when a player comes back into the game.
Read
School of Fist has a studio, Red Dojo Games, and is getting ready for a Kickstarter campaign. Here’s what changes.
Read
The first boss has his own moves, his own fans and a second phase where he catches fire. Here’s how a fight is born.
ReadJoin us
Artists, animators, musicians, illustrators: if you love beat 'em ups and want to lend a hand, let's talk.
Join the project