Devlog #8: our own music and a comeback
Original tracks for every stage, with the boss theme changing the mood, and a new effect when a player comes back into the game.
Every stage will have its own original track, built as one song in two parts: the stage theme, fast and pounding for the whole level, and the boss theme, which changes the mood and turns almost epic with orchestra and choir when the final fight starts.
The tracks loop with no breaks: an intro plays once, then the engine repeats the piece from the right point, on the beat. For Stage 1 we picked tight hard rock; for the cemetery, rock with horror tones; for the subway, punk.
News in the game too: when you lose a life, the character comes back with a dissolve rising from the feet to the head in their colour, red for Ryan and blue for Dean. Until they’re fully back they can’t move and can’t be hit.