The Game

Side-scrolling brawler

An HD beat 'em up for 1 or 2 players. Walk through the city, take on the gangs blocking the way, reach the boss: the rules are the arcade classics, the way you fight is today’s.

The story

Those who don't pay, close

In Ryan and Dean Cole's city, a criminal Association has split the streets between its gangs. Every shop pays. Those who don't pay wake up to broken windows and a contract on the counter, already signed.

The brothers have had enough. Fist by fist, district by district, they take the city back. And the deeper they go, the more familiar the faces under the gang colours look. Behind every gang, someone pulls the strings. Nobody knows his name.

EVERYONE PAYS… NO ONE COLLECTS.

The story is told between stages through wordless animated cutscenes: no text to translate, just the next clue.

The Cole brothers

Two brothers, one fist

Ryan

Ryan

The older brother. Fast hands, short fuse, never backs down.

  • Rocket Upper
  • Ground Breaker
  • Phoenix Tornado
Dean

Dean

Player 2. Same fists, same thick head, and he'll never let Ryan win the score.

  • Dash Punch
  • Rocket Upper
  • Phoenix Tornado

Against them thugs, fighters, bikers and bosses with moves of their own, not copies of the others.

Seven bosses

Each with a Rage Mode

Push a boss far enough and the fight changes: Rage Mode brings new moves, new speed and no mercy.

Blaze
Blazethe streets
Vampirya
Vampiryathe cemetery
Jade
Jadethe subway
Rico
Ricothe train
Roxy
Roxythe mall
Akari
Akari???
No one
No onethe one who pulls the strings

Take back the city

Seven stages, one road

Between stages the city map shows the road ahead: one way through, district after district, with the gangs' crests on every zone.

  1. Stage 1The city at night
  2. Stage 2The cemetery
  3. Stage 3The subway
  4. Stage 3-BOn the moving train
  5. Stages 4–5The mall and ???
  6. Final stageBehind the last door

Playable Still in the works

Stage 1

The city at night

Closed shops, neon signs, spraying hydrants and pavements full of trouble. The first stage crosses the city to the boss, through waves of enemies, bikers and a bonus level.

Ryan and Dean fighting among the neon signs of Stage 1 An enemy catches fire in front of the record shop A chain of hits on the street at night

How you fight

The moves

01

Combos

Punches and kicks in a chain, with moves cancelling into each other to stretch the string.

02

Juggles and walls

Keep enemies in the air hit after hit, bounce them off the walls and catch them again.

03

Grabs

Grab from the front or from behind: knees, throws and suplexes.

04

Specials

The Rocket Upper taking off, the Ground Breaker cracking the asphalt, flaming punches.

05

The super

The Phoenix Tornado: energy explodes out of Ryan and a column of fire lifts the enemy.

06

Two players

Co-op on the same screen, each player with their own colours and effects.

What's in the game

Training room

Practise any move with an input display and live hit boxes.

Rhythm bonus stages

Smash the car to the beat, alone or in mirror co-op: twenty perfect hits and it blows.

16:9 and 21:9

Native ultrawide support: you see more of the street, never stretched, never with black bars.

Runs on modest PCs

Quality presets down to integrated graphics, aiming at 60 fps.

Pads and keyboard

Xbox, PlayStation, Steam Controller and most pads, remappable keys for both players.

Animated cutscenes

The story told without words between stages, no language barrier.

Technology

Atom2.5D

The game runs on an engine written from scratch for 2.5D games: sprites on scenes with depth, lights and shadows, effects like simulated fire and heat haze, tools to animate and slice sprites.