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The training room
A grid room with walls on the sides, move names on screen and dummies to hit: the place where we try every combo.
Fine-tuning the fighting needs a quiet place: no enemy waves, no timer. That’s the training room.
- A grid floor in perspective, with walls on the sides: the cells end cleanly at the edges and the enemy can bounce off the wall, for wall combos.
- The move names show on screen while you play, as in modern fighting games, and fade shortly after.
- The dummies are the game’s real enemies, in turn: every move gets tried on each of them.
It’s also where we record the videos for the news.